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Tube And Mobility

Tube progression chart with oxygen, depth, speed, and mobility utility tools.

Last verified: February 11, 2026

mechanics

Mobility gear directly controls whether deep-route catches can be finished safely and returned to sell points without reset risk.

Mobility Stat Priorities

  • Oxygen (o2): determines how long you can stay active before forced retreat.
  • Max Depth (m): hard gate for zone access and deep farming routes.
  • Speed (m/s): lowers travel downtime and danger exposure between waypoints.
  • Weight (kg): heavier tubes usually trade maneuver feel for stronger survival stats.

Key Tube Milestones

Wooden Tube

Wooden Tube

Free

Oxygen40
Depth15m
Speed20

Source: First join reward. Weight: 5kg.

Fire Tube

Fire Tube

$1,250

Oxygen90
Depth100m
Speed20

Source: Forgotten Dome. Weight: 40kg.

Boat Tube

Boat Tube

$5,250

Oxygen130
Depth275m
Speed22

Source: Ancient Sands. Weight: 100kg.

Oxy Tube

Oxy Tube

$57,500

Oxygen220
Depth495m
Speed26

Source: Spirit Roots. Weight: 250kg.

Lost Spirit Tube

Lost Spirit Tube

$168,750

Oxygen300
Depth600m
Speed30

Source: Spirit Roots. Weight: 370kg.

Ruined Tube

Ruined Tube

$270,000

Oxygen370
Depth650m
Speed32

Source: Angler Cave. Weight: 480kg.

Bath Tube

Bath Tube

$345,678

Oxygen320
Depth650m
Speed27

Source: Bob's Room. Weight: 580kg.

Full Tube Stat Table

Tube Obtained From Cost ($) Oxygen Max Depth (m) Speed (m/s) Weight (kg)
Wooden Tube First join reward 0 40 15 20 5
Old Tube Forgotten Dome 50 55 25 20 10
Normal Tube Forgotten Dome 425 70 50 20 25
Fire Tube Forgotten Dome 1,250 90 100 20 40
Pufferfish Tube Forgotten Dome 2,850 110 180 22 70
Boat Tube Ancient Sands 5,250 130 275 22 100
Zepline Tube Ocean 18,500 150 375 20 140
Rukiry Tube Ancient Sands 40,500 180 460 24 180
Oxy Tube Spirit Roots 57,500 220 495 26 250
Plane Tube Ocean 86,500 260 550 28 290
Lost Spirit Tube Spirit Roots 168,750 300 600 30 370
Ruined Tube Angler Cave 270,000 370 650 32 480
Bath Tube Bob's Room 345,678 320 650 27 580

Mobility Utility Tools

Radar

Radar

$450

FunctionFish Ping
DetailsFish Stats
ShopDome

Source: Forgotten Dome. Helps with nearby target selection before committing oxygen.

Minimap

Minimap

$2,450

FunctionMini Map
DetailsChest Ping
ShopJeff

Source: Crazy Jeff's Store. Best used for chest loops and route correction.

Upgrade Route Planning

  • Start with low-cost oxygen gains first (Old -> Normal -> Fire) before buying lateral tools.
  • Take the first speed bump at Pufferfish Tube to reduce dead travel time.
  • Prioritize Boat, Rukiry, and Oxy when your farming route begins to fail depth checks.
  • Switch to Lost Spirit or Ruined for high-risk deep loops where retreat margins are thin.
  • Add Radar early for fish filtering and Minimap once chest runs become part of your cash cycle.

Practical Loadout Rules

  • If your route fails by timer, buy oxygen first.
  • If your route fails by pathing risk, buy speed first.
  • If your route fails by access lock, buy depth first.
  • Re-check your travel loop after each tube upgrade so your route scales with your new movement window.
Reviewed by Abyss Wiki Editorial Team. This page is formatted for quick gameplay lookup.

Key Facts

  • Wooden Tube is the baseline mobility item and starts at free cost with 40 oxygen, 15 max depth, and 20 speed.

  • Pufferfish Tube is the first listed upgrade that increases speed above 20, reaching 22 m/s.

  • Oxy Tube is the first listed tube to pass 200 oxygen, with 220 oxygen and 495 max depth.

  • Ruined Tube has the highest listed speed at 32 m/s and reaches 650 max depth.

  • Bath Tube also reaches 650 max depth but trades speed for heavier weight at 580 kg.

  • Radar and Minimap are mobility utility tools: Radar highlights nearby fish and stats, while Minimap supports nearby chest discovery.

Notes

Additional context and route observations for this topic.

  • Tube stat values can change after balance patches, so high-end route breakpoints may need revalidation.

What Is Tube And Mobility?

Tube And Mobility is covered in the mechanics section of the Abyss Roblox Wiki. This page is structured for fast lookups, copy-ready actions, and progression-focused decisions.

Tube progression chart with oxygen, depth, speed, and mobility utility tools.

Article Features

Article Scope

This page belongs to the mechanics section and focuses on Tube And Mobility for Abyss Roblox progression planning.

Key Facts

Key fact blocks listed: 6.

Quick Read Layout

Key facts and notes are separated to keep long sessions easier to manage.

Notes

Notes available: 1.

Route Utility

Use this page for baseline mechanics, then compare route variations in the Guides section before committing to long sessions.

Index Linkage

Every detail page is connected to the Wiki index, keeping article discovery and in-session navigation consistent.

Related Articles

Article FAQ

What is Tube And Mobility in Abyss Roblox?

Tube And Mobility is a mechanics reference page in this Abyss Roblox wiki. Tube progression chart with oxygen, depth, speed, and mobility utility tools.

Does this page include additional notes?

Yes. Notes provide extra context that can help route planning.

How should I use this article during gameplay?

Start with key facts, then use notes and related articles for deeper route decisions.

Should I use guides together with this page?

Yes. Use wiki articles for factual baseline and use guide videos to compare practical route execution and pacing strategies.