Mobility gear directly controls whether deep-route catches can be finished safely and returned to sell points without reset risk.
Mobility Stat Priorities
- Oxygen (o2): determines how long you can stay active before forced retreat.
- Max Depth (m): hard gate for zone access and deep farming routes.
- Speed (m/s): lowers travel downtime and danger exposure between waypoints.
- Weight (kg): heavier tubes usually trade maneuver feel for stronger survival stats.
Key Tube Milestones

Wooden Tube
Free
Source: First join reward. Weight: 5kg.

Fire Tube
$1,250
Source: Forgotten Dome. Weight: 40kg.

Boat Tube
$5,250
Source: Ancient Sands. Weight: 100kg.

Oxy Tube
$57,500
Source: Spirit Roots. Weight: 250kg.

Lost Spirit Tube
$168,750
Source: Spirit Roots. Weight: 370kg.

Ruined Tube
$270,000
Source: Angler Cave. Weight: 480kg.

Bath Tube
$345,678
Source: Bob's Room. Weight: 580kg.
Full Tube Stat Table
| Tube | Obtained From | Cost ($) | Oxygen | Max Depth (m) | Speed (m/s) | Weight (kg) |
|---|---|---|---|---|---|---|
| Wooden Tube | First join reward | 0 | 40 | 15 | 20 | 5 |
| Old Tube | Forgotten Dome | 50 | 55 | 25 | 20 | 10 |
| Normal Tube | Forgotten Dome | 425 | 70 | 50 | 20 | 25 |
| Fire Tube | Forgotten Dome | 1,250 | 90 | 100 | 20 | 40 |
| Pufferfish Tube | Forgotten Dome | 2,850 | 110 | 180 | 22 | 70 |
| Boat Tube | Ancient Sands | 5,250 | 130 | 275 | 22 | 100 |
| Zepline Tube | Ocean | 18,500 | 150 | 375 | 20 | 140 |
| Rukiry Tube | Ancient Sands | 40,500 | 180 | 460 | 24 | 180 |
| Oxy Tube | Spirit Roots | 57,500 | 220 | 495 | 26 | 250 |
| Plane Tube | Ocean | 86,500 | 260 | 550 | 28 | 290 |
| Lost Spirit Tube | Spirit Roots | 168,750 | 300 | 600 | 30 | 370 |
| Ruined Tube | Angler Cave | 270,000 | 370 | 650 | 32 | 480 |
| Bath Tube | Bob's Room | 345,678 | 320 | 650 | 27 | 580 |
Mobility Utility Tools

Radar
$450
Source: Forgotten Dome. Helps with nearby target selection before committing oxygen.

Minimap
$2,450
Source: Crazy Jeff's Store. Best used for chest loops and route correction.
Upgrade Route Planning
- Start with low-cost oxygen gains first (
Old -> Normal -> Fire) before buying lateral tools. - Take the first speed bump at Pufferfish Tube to reduce dead travel time.
- Prioritize
Boat,Rukiry, andOxywhen your farming route begins to fail depth checks. - Switch to
Lost SpiritorRuinedfor high-risk deep loops where retreat margins are thin. - Add
Radarearly for fish filtering andMinimaponce chest runs become part of your cash cycle.
Practical Loadout Rules
- If your route fails by timer, buy oxygen first.
- If your route fails by pathing risk, buy speed first.
- If your route fails by access lock, buy depth first.
- Re-check your travel loop after each tube upgrade so your route scales with your new movement window.